New World The Huntress Bow
Venerable Recurve
Uncommon Tier II 275 


Immoral Evermore
Rare Tier Two 305 


Opportunist I: +8.0% damage against targets with less than xxx.0% Health.

Refreshing Movement:
Light and Heavy attacks reduce your active weapon cooldowns by -ane.7% .
Lightning Strike
Uncommon Tier Ii 305 



Electrified I: 20.0% of damage is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is college
Tropical Storm
Uncommon Tier Two 315 


Mortal Lifesteal: When you kill something gain 3.8 % health. ( five.0s cooldown.)
Aboriginal Avenger
Uncommon Tier II 200-300 


Crystalline Compound Bow
Uncommon Tier II 200-300 


Refreshing Ward: Reduces active cooldowns by -1.6% after being hitting 5 times. Does Equipt trigger off persistent damage or DoT effects
Decorative Longbow
Uncommon Tier Two 200-300 


Keenly Jagged: On Crit: cause drain that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Enchanted Longbow
Uncommon Tier Ii 200-300 



Arboreal I: xx.0% of impairment is converted to Nature. Damage scales off base of operations weapon stat or FOC, whichever is college
Fallen Comrade
Uncommon Tier II 200-300 


Gutpiercer
Uncommon Tier II 200-300 


Empowering Splinter Shot: Splinter Shot hits grant Empower, increment damage by 9.8% for 10 seconds or until the next attack.
Ice-threaded Longbow
Uncommon Tier II 200-300 



Empowered I: 20.0% of damage is converted to Arcane. Damage scales off base of operations weapon stat or INT, whichever is college
Moonshot
Uncommon Tier Ii 200-300 



Abyssal I: 20.0% of harm is converted to Void.
Damage scales off base weapon stat or INT, whichever is college.
Needle Threader
Uncommon Tier II 200-300 


Enchanted: Calorie-free and Heavy attacks deal 6.8 % more than impairment.
Phoenix Plumage Recurve
Uncommon Tier Two 200-300 



Ignited I: xx% of harm is converted to Fire. Impairment scales off base of operations weapon stat or INT, whichever is higher
Regent's Hunting Bow
Uncommon Tier II 200-300 


Luck: +i.4% chance at rare items from chests and monsters.
Steel Amalgamation
Uncommon Tier Ii 200-300 


Mortal Refreshment: When you kill something reduce all cooldowns by -5% . (5s cooldown.)
True Sight
Uncommon Tier Ii 200-300 


Unseen Observer
Uncommon Tier II 200-300 


Vinewarped Longbow
Uncommon Tier Two 200-300 


Accuracy: You lot have +52% more accuracy.
Whisper of Faith
Uncommon Tier 2 200-300 


Refreshing: Reduces max cooldowns by -1.7% .
Whisp of the Woods
Uncommon Tier II 200-300 


Enfeebling Poison Shot: Poison Shot's pointer likewise applies Weaken, reducing target'south damage past 7.4% for 4 seconds.
Soul of the Tempest
Rare Tier Three 350 



Electrified II: 30% of impairment is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Vicious: +7.1% critical damage.
Thread of Fate
Rare Tier Iii 360 



Enchanted: Low-cal and Heavy attacks deal seven.iv % more than damage.
Bow of the Dark Ranger
Rare Tier III 375 



Abyssal Ii:
thirty.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is college.

Refreshing Ward: Reduces active cooldowns by -ane.half dozen% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT furnishings
Fury's Call
Uncommon Tier Iii 390 



Ignited II:
30.0% of harm is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Bow of the Shadows
Uncommon Tier Three 395 


Vorpal: Increment +10% headshot damage.
Fae Ranger's Longbow
Uncommon Tier 3 399 


Empty Gem Socket:
An empty socket for a gem.
Last Gasp
Uncommon Tier Iii 399 


Refreshing Move: Lite and Heavy attacks reduce your active weapon cooldowns past -1.7% .
Noble's Hunting Bow
Rare Tier III 405 


Luck: +1.ix% chance at rare items from chests and monsters.

Lifestealing: You lot gain 1.i% of your impairment as health. Does Equipt trigger off persistent harm or DoT effects.
Adventurer's Blight
Rare Tier Three 300-400 


Mortal Energy:
When you impale something gain 10 Stamina. ( 5.0s cooldown.)

Kind: You lot generate x% less threat.
Boneforged Recurve
Uncommon Tier Three 300-400 


Refreshing: Reduces max cooldowns by -2.1% .
Corrupted Sight
Rare Tier III 300-400 


Enchanted: Light and Heavy attacks deal 7.vii % more than damage.

Cursed Longbow of the First Legion
Rare Tier Iii 300-400 



Abyssal Ii:
30.0% of damage is converted to Void. Harm scales off base weapon stat or INT, whichever is college.

Driftwood Recurve
Rare Tier III 300-400 


Empty Gem Socket:
An empty socket for a gem.

Enchanted: Light and Heavy attacks bargain vii.seven % more damage.
Ebon Rain
Uncommon Tier III 300-400 



Abyssal Two:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Forgotten Vocal
Rare Tier III 300-400 



Mortal Fortification: When you impale something gain 30.0% Fortify for iii.0s. ( five.0s cooldown.)
Fragile Expiry
Uncommon Tier III 300-400 


Mortal Energy:
When y'all kill something proceeds 10 Stamina. ( 5.0s cooldown.)
Glacial Recurve
Rare Tier Iii 300-400 



Frozen II:30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is college.

Chain Ice:
On hit cause a Concatenation Ice set on that bounces between close targets. Does non trigger off persistent damage or Impairment over time furnishings.
Inquisitor's Mark
Rare Tier III 300-400 


Cruel II: +eight.0% damage against targets with an active Crowd Command status outcome (Slow, Stun, Root.)

Accuracy: You accept +66% more accuracy.
Ley Line
Rare Tier Iii 300-400 



Empowered II: 30.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Mortal Refreshment: When you kill something reduce all cooldowns by -5% . (5s cooldown.)
Lie of Omission
Rare Tier 3 300-400 


Mortal Ability: When you kill something gain 15.0% Empowered for 5.3s. ( 5.0s cooldown.)

Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.i % .
Poisonstrike
Rare Tier Three 300-400 



Ignited Ii:
thirty.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is college.

Fortifying Rain of Arrows: Hit a target with Rain of Arrows grants Fortify on self, increasing harm absorption by thirteen% for 16 seconds.
Sea Angel
Rare Tier III 300-400 



Mortal Refreshment: When you kill something reduce all cooldowns past -5% . (5s cooldown.)
Fierce Gale
Rare Tier IV 395 



Electrified 2: 30% of damage is converted to Lightning. Damage scales off base of operations weapon stat or INT, whichever is higher.

Faith Finder
Epic Tier IV 425 


Advised Four:
+thirty.0% damage against targets with full Health.

Mortal Siphoning: When you kill something proceeds 4.2% Mana. (5.0 Seconds cooldown.)
Barbarous Host
Uncommon Tier Iv 435 


Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by 14% .
Void Needler
Rare Tier 4 435 



Deep-sea III: xl.0% of damage is converted to Void. Impairment scales off base of operations weapon stat or INT, whichever is higher

Chain Void: On hit crusade a Chain Void assault that bounces betwixt close targets. Does Equipt trigger off persistent harm or DoT effects
Omen
Uncommon Tier Four 450 


Penetrating Rapid Shot: Increase armor penetration of the final pointer of Rapid Shot attacks by 14% .
Named Dryads Bow Of the Damsel and Damsel
Rare Tier IV 455 



Ignited III: 40.0% of harm is converted to Fire. Harm scales off base weapon stat or INT, whichever is higher.

Aroused Earth Bane: +xi% Damage to Angry Earth.
Taste of Grief
Epic Tier Iv 460 


Rally IV: +fifteen.0% damage and outgoing healing while at full health.

Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)

Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns past 2.three % .
Longbow of the Cabalistic Eye
Rare Tier Iv 470 



Empowered III: twoscore.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Refreshing Ward: Reduces active cooldowns by -1.5% subsequently existence hit 5 times. Does Equipt trigger off persistent harm or DoT effects
Fiery Temper
Uncommon Tier Four 475 



Ignited III: twoscore.0% of harm is converted to Burn. Damage scales off base weapon stat or INT, whichever is higher.
Longbow of the Eternal Dream
Uncommon Tier IV 480 



Empowered III: 40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
The Huntress
Epic Tier IV 480 


Empty Gem Socket:
An empty socket for a jewel.


Mortal Lifesteal: When you kill something gain four.four % wellness. ( v.0s cooldown.)
Frostfever
Rare Tier 4 490 



Empowered III: forty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Keenly Empowered:
On Disquisitional: gain fifteen% Empower 5s . (Cooldown 10s .)
Siren'south Call
Epic Tier IV 490 


Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage past fifteen % for ten seconds or until the side by side attack.

Chain Cabalistic: On hit cause a Chain Arcane attack that bounces betwixt close targets. Does not trigger off persistent damage or Impairment over time effects.

Enchanted: Calorie-free and Heavy attacks deal 8 .five % more than impairment.
Twisted Horizon
Rare Tier Iv 490 



Electrified Iii: 40.0% of damage is converted to Lightning. Harm scales off base of operations weapon stat or INT, whichever is higher.

Enfeebling Poisonous substance Shot: Poison Shot's pointer also applies Weaken, reducing target's harm past 12 % for iv seconds.
Watchful Eye
Epic Tier IV 495 



Enchanted: Light and Heavy attacks deal 8 .half-dozen % more harm.

Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by 16% .
Baroness
Epic Tier IV 400-500 



Mortal Refreshment: When you lot impale something reduce all cooldowns by -5% . (5s cooldown.)

Vorpal: Increase +12% headshot damage.
Blighted Recurve
Rare Tier IV 400-500 



Electrified 3: 40.0% of damage is converted to Lightning. Harm scales off base weapon stat or INT, whichever is higher.

Cure for Rebirth
Rare Tier IV 400-500 



Luck: +2.3% chance at rare items from chests and monsters.
Dragonfang Recurve
Epic Tier 4 400-500 



Refreshing Move:
Light and Heavy attacks reduce your agile weapon cooldowns by -2.five% .

Mortal Lifesteal: When you lot kill something gain 4 .five % health. ( 5.0s cooldown.)
Dryad'due south Chosen Bow
Epic Tier Four 400-500 


Angry Earth Bane: +8.6% Damage to Angry World.

Enchanted: Light and Heavy attacks bargain 8 .6 % more than damage.

Penetrating Rapid Shot: Increase armor penetration of the terminal arrow of Rapid Shot attacks by 16% .
Foresight of the Elders
Rare Tier Four 400-500 



Empowered III: forty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is college.

Forgotten Ranger'due south Recurve
Epic Tier IV 400-500 



Abyssal 3: xl.0% of damage is converted to Void. Harm scales off base weapon stat or INT, whichever is college


Refreshing Ward: Reduces agile cooldowns by -1.half-dozen% subsequently being hit five times. Does Equipt trigger off persistent impairment or DoT furnishings
Gravewatcher
Epic Tier Iv 400-500 



Mortal Refreshment: When you kill something reduce all cooldowns by -v% . (5s cooldown.)

Kind: You lot generate ten% less threat.
Herald of the Storm
Epic Tier IV 400-500 


Keenly Jagged: On Crit: crusade drain that deals 7% weapon damage per 2d for 10s . ( 10s cooldown.)

Refreshing: Reduces max cooldowns past 2.5% ..

Luck: +2.3% gamble at rare items from chests and monsters.
Luminous Longbow
Epic Tier Iv 400-500 


Mortal Ability: When you lot kill something gain 15.0% Empowered for 5s. ( 5.0s cooldown.)


Angry Earth Blight: +12% Damage to Angry Earth.
Master Ranger's Maplewood Recurve
Uncommon Tier IV 400-500 



Empowered Three: 40.0% of damage is converted to Arcane. Harm scales off base of operations weapon stat or INT, whichever is higher.
Miserable Guard's Bow
Epic Tier Iv 400-500 


Refreshing: Reduces max cooldowns by 2.v% ..

Groovy: +9.5% disquisitional chance.

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Moment of Clarity
Ballsy Tier IV 400-500 


Enchanted: Light and Heavy attacks deal 8 .six % more damage.

Luck: +ii.3% take chances at rare items from chests and monsters.
On Wings of Song
Ballsy Tier 4 400-500 


Enchanted: Light and Heavy attacks deal viii .six % more damage.

Fortifying Pelting of Arrows: Hit a target with Rain of Arrows grants Fortify on cocky, increasing damage absorption by 16% for xvi seconds.

Luck: +2.3% take chances at rare items from chests and monsters.
Overgrowth
Rare Tier IV 400-500 



Siphoning Blow: You gain ii.v% mana per hitting. (cooldown 10.0 Seconds). Does not trigger off persistent damage or Impairment over fourth dimension effects.
Pacifist
Epic Tier 4 400-500 



Keen Speed:
On Critical: gain 30% Haste 2s . (Cooldown 10.5 south.)

Luck: +2.3% chance at rare items from chests and monsters.
Patient Sentence
Epic Tier IV 400-500 



Refreshing Ward: Reduces agile cooldowns past -1.6% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When you kill something proceeds iv.v % health. ( 5.0s cooldown.)
Resistance of the Guardians
Ballsy Tier IV 400-500 



Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per 2nd for 10s . ( 10s cooldown.)

Mortal Refreshment: When yous impale something reduce all cooldowns by -5% . (5s cooldown.)
Ruined Hopes
Epic Tier Iv 400-500 



Luck: +2.3% take chances at rare items from chests and monsters.

Refreshing: Reduces max cooldowns by -2.v% .
Hugger-mugger Atrocity
Epic Tier IV 400-500 



Empowered Three: 40.0% of damage is converted to Arcane. Impairment scales off base weapon stat or INT, whichever is higher.


Vorpal: Increase +12% headshot harm.
Sundershot
Epic Tier Iv 400-500 



Abyssal Iii: 40.0% of impairment is converted to Void. Impairment scales off base of operations weapon stat or INT, whichever is higher

Keenly Fortified:
On Critical: proceeds x% Fortify for 3s. (Cooldown 10s.)

Keen: +9.5% critical chance.
Sylvan Grace
Epic Tier IV 400-500 


Angry Earth Bane: +12% Damage to Angry World.


Refreshing Ward: Reduces active cooldowns by -i.half dozen% after being hit 5 times. Does Equipt trigger off persistent harm or DoT effects
The Lookout
Epic Tier V 565 


Mortal Lifesteal: When y'all impale something gain 4 .7 % health. ( 5.0s cooldown.)

Lifestealing: Yous gain one.iii% of your damage as wellness. Does Equipt trigger off persistent harm or DoT effects.

Luck: +two.half-dozen% chance at rare items from chests and monsters.
Longsight
Epic Tier 5 590 



Abyssal Four: 50.0% of harm is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.

Accuracy: You lot have +92% more accurateness.

Enfeebling Poison Shot: Toxicant Shot'due south arrow too applies Weaken, reducing target's impairment by 1 iv% for four seconds.
Veilpiercer
Ballsy Tier V 590 



Frozen IV: 50.0% of harm is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Mortal Refreshment: When you lot kill something reduce all cooldowns by -5% . (5s cooldown.)

Keen: +11% critical chance.
Warpwood
Legendary Tier Five 600 


Empty Gem Socket:
An empty socket for a gem.

Enfeebling Poisonous substance Shot: Poison Shot's pointer too applies Weaken, reducing target's damage by 14 % for 4 seconds.

Vorpal: Increase +fourteen% headshot damage.

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Anchor'south Marking
Epic Tier V 500-600 


Empty Gem Socket:
An empty socket for a jewel.

Refreshing Ward: Reduces active cooldowns by -1.9% afterward beingness hit 5 times. Does Equipt trigger off persistent impairment or DoT furnishings

Refreshing Ward: Reduces active cooldowns past -1.ix% later being hitting 5 times. Does Equipt trigger off persistent damage or DoT furnishings
Angel's Wings
Ballsy Tier V 500-600 


Keenly Jagged: On Crit: cause drain that deals 7% weapon damage per 2d for 10s . ( 10s cooldown.)

Chain Water ice:
On hit cause a Chain Water ice set on that bounces between shut targets. Does non trigger off persistent damage or Damage over fourth dimension effects.

Luck: +2.eight% chance at rare items from chests and monsters.
Arcane Sight
Rare Tier V 500-600 



Electrified IV: 50% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is college.

Athena'southward Charge
Epic Tier V 500-600 


Aroused Earth Blight: +fourteen% Damage to Angry Globe.

Kind: You generate 14% less threat.

Refreshing Ward: Reduces active cooldowns by -one.nine% after existence striking 5 times. Does Equipt trigger off persistent harm or DoT effects
Blind Justice
Uncommon Tier V 500-600 


Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns by -two.8% .
Bloodboiled Longbow
Rare Tier V 500-600 


Exhilarate IV:
+24.0% impairment when player is below 30.0% Health.

Bloodpiercer
Epic Tier Five 500-600 


Keenly Empowered:
On Critical: gain 15% Empower 5s . (Cooldown 10s .)

Mortal Energy:
When you kill something proceeds 14 Stamina. ( 5.0s cooldown.)

Bow of Arcane Sacrifice
Rare Tier V 500-600 



Empowered Iv:
fifty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Refreshing Ward: Reduces active cooldowns by -1.9% later on being hit 5 times. Does Equipt trigger off persistent damage or DoT effects
Bow of Dark Rebirth
Epic Tier Five 500-600 



Mortal Refreshment: When yous impale something reduce all cooldowns by -5% . (5s cooldown.)

Refreshing Ward: Reduces active cooldowns by -1.ix% subsequently being hit five times. Does Equipt trigger off persistent damage or DoT furnishings
Bow of Proficient Fortune
Epic Tier V 500-600 



Empowered IV:
fifty.0% of impairment is converted to Arcane. Impairment scales off base weapon stat or INT, whichever is higher.


Mortal Fortification: When y'all kill something gain 1 0.0% Fortify for 3.0s. ( 5.0s cooldown.)
Bow of the Crystal Palace
Ballsy Tier V 500-600 


Mortal Lifesteal: When y'all kill something gain 4 .viii % health. ( 5.0s cooldown.)

Enchanted: Light and Heavy attacks deal 9 .5 % more than damage.

Bow of the Forest Demon
Epic Tier V 500-600 


Opportunist Four:
+20.0% damage confronting targets with less than thirty.0% Wellness.

Angry Earth Bane: +14% Impairment to Angry World.

Comet's Light
Epic Tier V 500-600 



Ignited IV:
50.0% of damage is converted to Fire. Impairment scales off base of operations weapon stat or INT, whichever is higher.

Keenly Jagged: On Crit: cause bleed that deals seven% weapon harm per second for 10s . ( 10s cooldown.)

Mortal Energy:
When y'all kill something proceeds 14 Stamina. ( 5.0s cooldown.)
Constellation'southward Guide
Epic Tier V 500-600 



Fortifying Pelting of Arrows: Hitting a target with Rain of Arrows grants Fortify on self, increasing impairment absorption by nineteen% for 22 seconds.

Mortal Refreshment: When you impale something reduce all cooldowns by -5% . (5s cooldown.)
Crestborne
Epic Tier V 500-600 



Electrified IV: 50% of harm is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Keen Speed:
On Disquisitional: gain thirty% Haste 2s . (Cooldown ten s.)

Enchanted: Light and Heavy attacks deal 9 .five % more damage.
Crow's Eye Bow
Epic Tier Five 500-600 



Luck: +2.8% gamble at rare items from chests and monsters.

Refreshing: Reduces max cooldowns by -2.8% .
Dark Heart
Epic Tier V 500-600 


Refreshing Ward: Reduces agile cooldowns by -one.9% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Power: When you kill something proceeds 15.0% Empowered for 5s. ( five.0s cooldown.)

Concatenation Cabalistic: On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent harm or Damage over fourth dimension effects.
Dragon's Breath Bow
Rare Tier V 500-600 



Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Enchanted: Light and Heavy attacks bargain 9 .5 % more harm.
Dreamseeker
Rare Tier Five 500-600 


Opportunist IV:
+20.0% impairment against targets with less than thirty.0% Health.

Refreshing: Reduces max cooldowns by -2.8% .
Stop of Tyranny
Epic Tier V 500-600 


Refreshing Ward: Reduces agile cooldowns past -1.9% subsequently being hit 5 times. Does Equipt trigger off persistent damage or DoT furnishings

Keen: +11% critical adventure.

Luck: +two.viii% take chances at rare items from chests and monsters.
Eternal Suffering
Uncommon Tier 5 500-600 


Fates Design
Epic Tier V 500-600 


Empowering Splinter Shot: Splinter Shot hits grant Empower, increment damage past nineteen % for 10 seconds or until the adjacent attack.

Refreshing Ward: Reduces agile cooldowns by -1.9% afterwards being hitting 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When you impale something gain 4.8 % wellness. ( 5.0s cooldown.)
Ferocity of the Impaler
Epic Tier V 500-600 



Abyssal Iv: 50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.

Vorpal: Increase +xiv% headshot harm.

Chain Void: On hitting crusade a Concatenation Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
Ferret's Firey Longbow
Rare Tier Five 500-600 



Ignited Iv:
50.0% of damage is converted to Burn. Harm scales off base weapon stat or INT, whichever is college.

Penetrating Rapid Shot: Increase armor penetration of the concluding pointer of Rapid Shot attacks by nineteen% .
Fleshbinder'south Recurve
Epic Tier V 500-600 


Refreshing: Reduces max cooldowns past -2.8% .

Empowering Splinter Shot: Splinter Shot hits grant Empower, increase impairment by 19 % for 10 seconds or until the next attack.

Keenly Jagged: On Crit: cause drain that deals vii% weapon damage per second for 10s . ( 10s cooldown.)
Forced Heir
Epic Tier V 500-600 


Empty Gem Socket:
An empty socket for a precious stone.

Enchanted: Low-cal and Heavy attacks deal ix .5 % more damage.

Luck: +2.viii% take chances at rare items from chests and monsters.
Forked Tongue
Ballsy Tier V 500-600 



Abyssal Four: l.0% of impairment is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.


Mortal Lifesteal: When you kill something gain 4 .eight % health. ( 5.0s cooldown.)
Frost Bite
Uncommon Tier V 500-600 



Frozen Iv: 50.0% of harm is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Gilded Recurve
Uncommon Tier V 500-600 


Refreshing: Reduces max cooldowns by -2.8% .
Hailstorm
Rare Tier 5 500-600 



Empowered IV:
fifty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Heart of the Greenwoods
Ballsy Tier V 500-600 



Arboreal IV:
fifty.0% of harm is converted to Nature. Damage scales off base weapon stat or FOC, whichever is college.


Mortal Refreshment: When you lot kill something reduce all cooldowns past -5% . (5s cooldown.)
Heartseeker
Epic Tier V 500-600 



Accuracy: You have +93% more accuracy.

Mortal Lifesteal: When you kill something proceeds four .8 % wellness. ( v.0s cooldown.)
Lone Tracker'south Bow
Legendary Tier V 500-600 


Empty Gem Socket:
An empty socket for a gem.

Lifestealing: You gain i.4% of your damage every bit wellness. Does Equipt trigger off persistent impairment or DoT effects

Concatenation Nature: On hit cause a Chain Nature set on that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Fortifying Rain of Arrows: Hitting a target with Pelting of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.
Longbow of the Earthmother
Uncommon Tier V 500-600 



Ignited IV:
50.0% of impairment is converted to Burn. Damage scales off base of operations weapon stat or INT, whichever is higher.
Longbow of the Rainbow Legion
Epic Tier 5 500-600 


Empty Precious stone Socket:
An empty socket for a gem.

Mortal Refreshment: When you impale something reduce all cooldowns by -v% . (5s cooldown.)

Lifestealing: You gain 1.four% of your harm every bit health. Does Equipt trigger off persistent impairment or DoT effects.
Longbow of the Starstone Barrows
Rare Tier V 500-600 



Empowered Iv:
50.0% of damage is converted to Cabalistic. Damage scales off base weapon stat or INT, whichever is college.

Miradath, the Corrupted Vision
Epic Tier V 500-600 



Abyssal IV: 50.0% of impairment is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.


Enchanted: Calorie-free and Heavy attacks bargain 9 .5 % more harm.
Mourning Low-cal
Ballsy Tier V 500-600 



Fortifying Pelting of Arrows: Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.

Chain Arcane: On striking crusade a Chain Arcane attack that bounces between close targets. Does not trigger off persistent harm or Impairment over time furnishings.
Nature's Truth
Epic Tier V 500-600 



Ignited IV:
50.0% of damage is converted to Burn. Damage scales off base of operations weapon stat or INT, whichever is college.


Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's impairment by 1 4% for four seconds.
Osilius, Longbow of the Exiled Archmage
Rare Tier V 500-600 


Exhilarate 4:
+24.0% harm when role player is beneath 30.0% Health.

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.
Patience
Epic Tier 5 500-600 


Vorpal: Increment +14% headshot damage.


Luck: +2.8% hazard at rare items from chests and monsters.
Precision
Rare Tier V 500-600 



Electrified IV: fifty% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Recurve of the Dark Gods
Epic Tier V 500-600 



Abyssal IV: 50.0% of damage is converted to Void. Impairment scales off base weapon stat or INT, whichever is higher.

Enchanted: Low-cal and Heavy attacks deal nine.5 % more than damage.

Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Cherry Recurve
Rare Tier V 500-600 


Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by -two.8% .

Keenly Empowered:
On Disquisitional: gain 15% Empower 5s . (Cooldown 10s .)
Shadow of the Moon
Rare Tier V 500-600 



Abyssal Iv: l.0% of damage is converted to Void. Damage scales off base of operations weapon stat or INT, whichever is higher.

Penetrating Rapid Shot: Increase armor penetration of the final pointer of Rapid Shot attacks by 19% .
Silent Demise
Ballsy Tier 5 500-600 



Keenly Jagged: On Crit: cause bleed that deals vii% weapon damage per 2d for 10s . ( 10s cooldown.)

Groovy: +xi% critical risk.
Slayer's Crossbow
Legendary Tier V 500-600 


Barbarous IV: +12.0% impairment against targets with an active Crowd Control condition effect (Wearisome, Stun, Root.)

Lifestealing: You gain 1.4% of your damage equally health. Does Equipt trigger off persistent impairment or DoT furnishings.

Vicious: +xi% critical damage.

Vorpal: Increase +xiv% headshot damage.
Sorrow's Weep
Rare Tier V 500-600 



Arboreal IV: 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is college.

Soulthief
Epic Tier V 500-600 



Refreshing Ward: Reduces active cooldowns past -ane.nine% afterward existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When yous impale something gain 4.viii % health. ( 5.0s cooldown.)
Steadylimb
Epic Tier V 500-600 


Enchanted: Calorie-free and Heavy attacks deal 9 .5 % more damage.

Keen: +xi% disquisitional chance.

Keen Speed:
On Critical: proceeds xxx% Haste 2s . (Cooldown 10. s.)
Stormcursed Bow
Epic Tier V 500-600 



Electrified IV: 50% of harm is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Accuracy: You have +93% more than accuracy.

Keen: +xi% critical chance.
Swashbuckler's Trueshot
Rare Tier 5 500-600 



Empowered IV:
l.0% of damage is converted to Arcane. Damage scales off base of operations weapon stat or INT, whichever is higher.

Swift Arroyo
Legendary Tier V 500-600 


Gambit IV:
+15.0% damage while your stamina is Equipt total.

Keen Speed:
On Critical: proceeds thirty% Haste 2s . (Cooldown x.5 s.)

Mortal Refreshment: When you lot impale something reduce all cooldowns past -v% . (5s cooldown.)

Vorpal: Increase +14% headshot damage.
Terror of the Seas
Epic Tier V 500-600 



Lifestealing: You gain one.4% of your damage as wellness. Does Equipt trigger off persistent impairment or DoT furnishings.

Luck: +2.viii% gamble at rare items from chests and monsters.
The Demon Lord's Bow
Uncommon Tier V 500-600 



Abyssal IV: l.0% of harm is converted to Void. Impairment scales off base weapon stat or INT, whichever is college.
Titanic Intent
Epic Tier V 500-600 



Arboreal Iv:
l.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.


Refreshing Ward: Reduces active cooldowns by -1.9% after beingness striking five times. Does Equipt trigger off persistent harm or DoT effects
Truestrike
Legendary Tier V 500-600 


Empty Precious stone Socket:
An empty socket for a gem.

Vorpal: Increase +14% headshot damage.

Concatenation Ice:
On hit crusade a Chain Ice attack that bounces between close targets. Does non trigger off persistent impairment or Damage over fourth dimension furnishings.

Mortal Ability: When yous kill something gain fifteen.0% Empowered for 5s. ( 5.0s cooldown.)
Warforged Compact Battlebow
Legendary Tier V 500-600 


Empty Precious stone Socket:
An empty socket for a precious stone.

Vicious: +11% disquisitional harm.

Keen Speed:
On Critical: gain thirty% Haste 2s . (Cooldown 10. south.)

Accuracy: You take +93% more accuracy.
Western Air current
Rare Tier V 500-600 



Electrified IV: 50% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Chain Lightning:
On hitting cause a Chain Lightning set on that bounces between close targets. Does Equipt trigger off persistent damage or DoT furnishings.
Widow's Osculation
Uncommon Tier 5 500-600 


Enchanted: Light and Heavy attacks deal 9.5 % more damage.
Yeti Fur Recurve
Epic Tier 5 500-600 



Empowered Iv:
fifty.0% of damage is converted to Cabalistic. Damage scales off base of operations weapon stat or INT, whichever is higher.

Keenly Empowered:
On Critical: proceeds xv% Empower 5s . (Cooldown 10s .)

Luck: +2.8% chance at rare items from chests and monsters.
Herald's Signal Fire
Epic Tier V 500-600 


Empty Precious stone Socket:
An empty socket for a gem.

Angry Earth Bane: +fourteen% Impairment to Angry Globe.

Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns by -2.viii% .
Herald's Signal Fire (Legendary)
Legendary Tier V 500-600 



Ignited 4:
50.0% of impairment is converted to Burn down. Impairment scales off base weapon stat or INT, whichever is higher.

Concatenation Burn:
On hit cause a Chain Fire attack that bounces betwixt close targets. Does Equipt trigger off persistent damage or Damage over time effects.

Vicious: +11% critical impairment.

Keenly Empowered:
On Disquisitional: gain xv% Empower 5s . (Cooldown 10s .)
Cavern Lurker'south Defense
Rare Tier 3 370 


Enchanted: Light and Heavy attacks deal 7 .five % more than damage.

Vorpal: Increase +nine.9% headshot damage.
Ancient Heartstring
Rare Tier 3 420 


Lifestealing: You gain 1.1% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.

Mortal Lifesteal: When y'all kill something gain 4 .ii % wellness. ( 5.0s cooldown.)
Corruption Infused Longbow
Epic Tier IV 465 



Keenly Jagged: On Crit: crusade bleed that deals vii% weapon damage per 2nd for 10s . ( 10s cooldown.)

Enchanted: Low-cal and Heavy attacks bargain 8.iii % more damage.
Sight of the Angry Globe
Epic Tier IV 490 


Refreshing Motility: Light and Heavy attacks reduce your active weapon cooldowns by -ii.iv% .

Enchanted: Lite and Heavy attacks deal 8.5 % more than harm.

Enfeebling Poison Shot: Toxicant Shot'southward arrow also applies Weaken, reducing target's harm by 12 % for four seconds.
Tempest'southward Phone call
Epic Tier 4 500 



Electrified IV: 50% of harm is converted to Lightning. Harm scales off base of operations weapon stat or INT, whichever is higher.

Chain Lightning:
On hit cause a Chain Lightning assault that bounces between shut targets. Does Equipt trigger off persistent damage or DoT furnishings.

Enchanted: Low-cal and Heavy attacks deal eight.6 % more harm.
Bow of the Enchantress
Ballsy Tier IV 500 



Empowered Iv:
l.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Enchanted: Light and Heavy attacks deal viii.6 % more damage.

Barbarous: +9.5% critical damage.
Creeping Recurve
Legendary Tier Five 500-600 


Savage Iv: +12.0% damage against targets with an active Crowd Control status result (Slow, Stun, Root.)

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)

Chain Nature: On hit cause a Concatenation Nature attack that bounces betwixt close targets. Does not trigger off persistent damage or Damage over time effects.

Corking: +11% critical chance.
Inherent Truth
Legendary Tier V 500-600 


Rally Iv: +xv.0% damage and approachable healing while at full health

Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8 % .

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.

Refreshing: Reduces max cooldowns by 2.8% .
Lazarus Bow
Legendary Tier Five 500-600 


Cruel IV: +12.0% damage against targets with an active Oversupply Control condition effect (Slow, Stun, Root.)

Smashing: +11% critical hazard.

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.

Barbarous: +11% critical damage.
Regent's Bow
Rare Tier Two 295 

Of The Ranger

Empty Jewel Slot: An empty socket for a gem.

Treated Woods Bow
Common Tier II 200-300 
Adventurer's Bow
Uncommon Tier 3 395 

Lacquered Woods Bow
Common Tier 3 300-400 
Amrine Temple Bow (Uncommon)
Uncommon Tier III 300-400 

Obelisk Guard Bow (Uncommon)
Uncommon Tier III 300-400 

Wyrdwood Bow
Common Tier Four 400-500 
Deepwatcher Bow (Uncommon)
Uncommon Tier IV 400-500 

Shipyard Lookout Bow (Uncommon)
Uncommon Tier IV 400-500 

Edenbow
Rare Tier V 495 


Empty Gem Slot: An empty socket for a gem.

Regent'south Bow (T5)
Legendary Tier Five 570 



Ignited III: 40% of damage is converted to Fire. Harm scales off base weapon stat or INT, whichever is higher.


Luck: +2.six% risk at rare items from chests and monsters.

Mortal Lifesteal: When you impale something gain 4.vii% health. (5s cooldown)
Torrent
Epic Tier V 580 



Electrified Three: twoscore% of damage is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.


Empowering Splinter Shot: Splint Shot hits grant Empower, increase damage past eighteen% for 10 seconds or until the next attack.
Ironwood Bow
Common Tier V 500-600 
Lazarus Watcher Bow (Uncommon)
Uncommon Tier V 500-600 

Garden Keeper Bow (Uncommon)
Uncommon Tier Five 500-600 

Abandoned Bow
Common Tier V 500-600 
Amrine Temple Bow
Common Tier 3 500-600 
Ancestral Bow
Common Tier V 500-600 
Aboriginal Bow (T2)
Common Tier Ii 200-300 
Ancient Bow (T3)
Common Tier Three 300-400 
Ancient Bow (T4)
Common Tier Iv 400-500 
Ancient Bow (T5)
Common Tier V 500-600 
Bondsman's Flatbow
Epic Tier V 500-600 




Breach Closer'southward Bow
Uncommon Tier V 500-600 


Exhilarate IV: +24% damage when histrion is below thirty% Wellness.
Buccaneer'southward Flatbow
Rare Tier Iii 300-400 



Corsair'south Flatbow
Epic Tier 4 400-500 




Crystalline Bow
Common Tier V 500-600 
Deepwatcher Bow
Common Tier IV 500-600 
Defiled Bow (T2)
Common Tier Two 200-300 
Defiled Bow (T3)
Common Tier III 300-400 
Defiled Bow
Common Tier IV 400-500 
Defiled Bow
Common Tier IV 400-500 
Defiled Bow
Mutual Tier V 500-600 
Defiled Bow
Common Tier Five 500-600 
Desecrated Bow
Common Tier Five 500-600 
Desecrated Bow
Mutual Tier V 500-600 
Doomsinger'south Flatbow
Ballsy Tier V 500-600 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by nineteen% for 10 seconds or until the next attack.
Dryad Bow
Common Tier V 500-600 
Fanatic'south Flatbow
Epic Tier V 500-600 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment past xix% for ten seconds or until the next attack.
Flatbow (T2)
Common Tier II 200-300 
Flatbow (T3)
Common Tier III 300-400 
Flatbow (T4)
Mutual Tier IV 400-500 
Flatbow (T5)
Common Tier V 500-600 
Forsaken Bow (T2)
Mutual Tier Two 200-300 
Forsaken Bow (T3)
Common Tier III 300-400 
Forsaken Bow (T4)
Mutual Tier IV 400-500 
Forsaken Bow (T5)
Common Tier V 500-600 
Garden Keeper Bow
Common Tier V 500-600 
Graverobber'southward Flatbow
Ballsy Tier Iv 400-500 




Guardian's Flatbow
Epic Tier IV 400-500 




Harbinger's Flatbow
Epic Tier 5 500-600 




Invasion Bow
Uncommon Tier V 500-600 


Opportunist Iv: +xx% impairment against targets with less than 30% Health.
Iron Briar
Common Tier IV 400-500 
Lazarus Watcher Bow
Common Tier Five 500-600 
Lost Siren's Bow
Uncommon Tier Five 500-600 


Opportunist Four: +20% damage against targets with less than 30% Health.
Mistwalker's Flatbow
Ballsy Tier V 500-600 




Obelisk Guard Bow
Mutual Tier Iii 500-600 
Ophan's Flatbow
Epic Tier V 500-600 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage past xix% for 10 seconds or until the next assault.
Primeval Bow (T2)
Common Tier II 200-300 
Primeval Bow (T3)
Mutual Tier III 300-400 
Primeval Bow (T4)
Common Tier IV 400-500 
Earliest Bow (T5)
Common Tier Five 500-600 
Primordial Bow
Uncommon Tier V 500-600 

Cruel: +11% critical damage.
Ragebearer'southward Flatbow
Epic Tier V 500-600 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment by 19% for 10 seconds or until the next assail.
Shadowbringer's Flatbow
Epic Tier 4 400-500 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment past sixteen% for 10 seconds or until the side by side assail.
Shipyard Sentinel Bow
Mutual Tier IV 500-600 
Soaked Bow (T2)
Common Tier Two 200-300 
Soaked Bow (T3)
Mutual Tier Three 300-400 
Soaked Bow (T4)
Mutual Tier Iv 400-500 
Soaked Bow (T5)
Common Tier Five 500-600 
Waterlogged Bow
Common Tier Five 500-600 
Wraith Hunter'due south Flatbow
Epic Tier Iv 400-500 




Empowering Splinter Shot: Splinter Shot hits grant Empower, increase impairment by 19% for 10 seconds or until the adjacent assault.
Marauder Initiate'southward Bow
Uncommon Tier II 280 


Syndicate Initiate's Bow
Uncommon Tier II 280 


Covenant Initiate'southward Bow
Uncommon Tier Ii 280 


Marauder Groundbreaker's Bow
Rare Tier III 320 



Refreshing Ward: Reduces agile cooldowns by 1.1% later being hit v times. Does non trigger off persistent damage or DoT effects.
Syndicate Chronicler's Bow
Rare Tier III 320 



Enchanted: Light and Heavy attacks deal seven.0% more damage.
Covenant Defender's Bow
Rare Tier Iii 320 



Mortal Refreshment: When you kill something reduce all cooldowns by -v.1%. (5s cooldown)
Marauder Sunderer'south Bow (Rare)
Rare Tier III 395 



Refreshing Ward: Reduces active cooldowns past 1.3% after being hitting five times. Does not trigger off persistent damage or DoT effects.
Syndicate Exemplar'southward Bow (Rare)
Rare Tier III 395 



Enchanted: Calorie-free and Heavy attacks deal vii.vii% more harm.
Covenant Templar's Bow (Rare)
Rare Tier Iii 395 



Mortal Refreshment: When you kill something reduce all cooldowns by -5.ane%. (5s cooldown)
Marauder Sunderer's Bow
Epic Tier IV 470 



Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.

Lifestealing: You gain 1.two% of your impairment as health. Does not trigger off persistent damage or DoT furnishings.
Syndicate Exemplar's Bow
Epic Tier 4 470 



Enchanted: Low-cal and Heavy attacks deal 8.4% more harm.

Not bad: +9.ane% critical chance.
Covenant Templar's Bow
Epic Tier Iv 470 



Mortal Refreshment: When yous kill something reduce all cooldowns by -v.two%. (5s cooldown)

Mortal Energy: When you kill something gain 11.7 Stamina.
Marauder Commander'south Bow
Epic Tier Five 525 



Refreshing Ward: Reduces active cooldowns by 1.vii% after being hit 5 times. Does not trigger off persistent damage or DoT effects.

Lifestealing: You gain i.three% of your harm as health. Does not trigger off persistent damage or DoT effects.
Syndicate Alchemist's Bow
Epic Tier 5 525 



Enchanted: Light and Heavy attacks deal 8.nine% more damage.

Neat: +10% critical risk.
Covenant Adjudicator'southward Bow
Epic Tier 5 525 



Mortal Refreshment: When you lot kill something reduce all cooldowns by -v.2%. (5s cooldown)

Mortal Energy: When yous kill something gain 12.7 Stamina.
Bow of Navarona
Legendary Tier V 570 86 Thrust Damage
86 Fire Harm
19 Dexterity
9 Intelligence
Ignited IV: l% of impairment is converted to Fire. Damage scales off base weapon stat or INT, whichever is college.
Energizing Evade Shot: Gain 17 Stamina after hitting a target with Evade Shot.
Mortal Lifesteal: When yous kill something gain four.vii% health. (5s cooldown)
Blackguard'southward Bow
Legendary Tier V 500-600 187 Thrust Damage
31 Dexterity
Empty Gem Socket: An empty socket for a gem.
Plagued Crits: Critical strikes against targets beneath l% health inflict affliction for 6s, reducing healing effectiveness on the target by 24%.
Groovy: +12% critical chance.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
New World The Huntress Bow,
Source: https://newworld.wiki.fextralife.com/Bows
Posted by: leakenatithem.blogspot.com
0 Response to "New World The Huntress Bow"
Post a Comment