New World The Huntress Bow
Venerable Recurve



Immoral Evermore



Opportunist I: +8.0% damage against targets with less than xxx.0% Health.

Refreshing Movement:
Light and Heavy attacks reduce your active weapon cooldowns by -ane.7% .
Lightning Strike




Electrified I: 20.0% of damage is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is college
Tropical Storm



Mortal Lifesteal: When you kill something gain 3.8 % health. ( five.0s cooldown.)
Aboriginal Avenger



Crystalline Compound Bow



Refreshing Ward: Reduces active cooldowns by -1.6% after being hitting 5 times. Does Equipt trigger off persistent damage or DoT effects
Decorative Longbow



Keenly Jagged: On Crit: cause drain that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Enchanted Longbow




Arboreal I: xx.0% of impairment is converted to Nature. Damage scales off base of operations weapon stat or FOC, whichever is college
Fallen Comrade



Gutpiercer



Empowering Splinter Shot: Splinter Shot hits grant Empower, increment damage by 9.8% for 10 seconds or until the next attack.
Ice-threaded Longbow




Empowered I: 20.0% of damage is converted to Arcane. Damage scales off base of operations weapon stat or INT, whichever is college
Moonshot




Abyssal I: 20.0% of harm is converted to Void.
Damage scales off base weapon stat or INT, whichever is college.
Needle Threader



Enchanted: Calorie-free and Heavy attacks deal 6.8 % more than impairment.
Phoenix Plumage Recurve




Ignited I: xx% of harm is converted to Fire. Impairment scales off base of operations weapon stat or INT, whichever is higher
Regent's Hunting Bow



Luck: +i.4% chance at rare items from chests and monsters.
Steel Amalgamation



Mortal Refreshment: When you kill something reduce all cooldowns by -5% . (5s cooldown.)
True Sight



Unseen Observer



Vinewarped Longbow



Accuracy: You lot have +52% more accuracy.
Whisper of Faith



Refreshing: Reduces max cooldowns by -1.7% .
Whisp of the Woods



Enfeebling Poison Shot: Poison Shot's pointer likewise applies Weaken, reducing target'south damage past 7.4% for 4 seconds.
Soul of the Tempest




Electrified II: 30% of impairment is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Vicious: +7.1% critical damage.
Thread of Fate




Enchanted: Low-cal and Heavy attacks deal seven.iv % more than damage.
Bow of the Dark Ranger




Abyssal Ii:
thirty.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is college.

Refreshing Ward: Reduces active cooldowns by -ane.half dozen% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT furnishings
Fury's Call




Ignited II:
30.0% of harm is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Bow of the Shadows



Vorpal: Increment +10% headshot damage.
Fae Ranger's Longbow



Empty Gem Socket:
An empty socket for a gem.
Last Gasp



Refreshing Move: Lite and Heavy attacks reduce your active weapon cooldowns past -1.7% .
Noble's Hunting Bow



Luck: +1.ix% chance at rare items from chests and monsters.

Lifestealing: You lot gain 1.i% of your impairment as health. Does Equipt trigger off persistent harm or DoT effects.
Adventurer's Blight



Mortal Energy:
When you impale something gain 10 Stamina. ( 5.0s cooldown.)

Kind: You lot generate x% less threat.
Boneforged Recurve



Refreshing: Reduces max cooldowns by -2.1% .
Corrupted Sight



Enchanted: Light and Heavy attacks deal 7.vii % more than damage.

Cursed Longbow of the First Legion




Abyssal Ii:
30.0% of damage is converted to Void. Harm scales off base weapon stat or INT, whichever is college.

Driftwood Recurve



Empty Gem Socket:
An empty socket for a gem.

Enchanted: Light and Heavy attacks bargain vii.seven % more damage.
Ebon Rain




Abyssal Two:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Forgotten Vocal




Mortal Fortification: When you impale something gain 30.0% Fortify for iii.0s. ( five.0s cooldown.)
Fragile Expiry



Mortal Energy:
When y'all kill something proceeds 10 Stamina. ( 5.0s cooldown.)
Glacial Recurve




Frozen II:30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is college.

Chain Ice:
On hit cause a Concatenation Ice set on that bounces between close targets. Does non trigger off persistent damage or Impairment over time furnishings.
Inquisitor's Mark



Cruel II: +eight.0% damage against targets with an active Crowd Command status outcome (Slow, Stun, Root.)

Accuracy: You accept +66% more accuracy.
Ley Line




Empowered II: 30.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Mortal Refreshment: When you kill something reduce all cooldowns by -5% . (5s cooldown.)
Lie of Omission



Mortal Ability: When you kill something gain 15.0% Empowered for 5.3s. ( 5.0s cooldown.)

Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.i % .
Poisonstrike




Ignited Ii:
thirty.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is college.

Fortifying Rain of Arrows: Hit a target with Rain of Arrows grants Fortify on self, increasing harm absorption by thirteen% for 16 seconds.
Sea Angel




Mortal Refreshment: When you kill something reduce all cooldowns past -5% . (5s cooldown.)
Fierce Gale




Electrified 2: 30% of damage is converted to Lightning. Damage scales off base of operations weapon stat or INT, whichever is higher.

Faith Finder



Advised Four:
+thirty.0% damage against targets with full Health.

Mortal Siphoning: When you kill something proceeds 4.2% Mana. (5.0 Seconds cooldown.)
Barbarous Host



Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by 14% .
Void Needler




Deep-sea III: xl.0% of damage is converted to Void. Impairment scales off base of operations weapon stat or INT, whichever is higher

Chain Void: On hit crusade a Chain Void assault that bounces betwixt close targets. Does Equipt trigger off persistent harm or DoT effects
Omen



Penetrating Rapid Shot: Increase armor penetration of the final pointer of Rapid Shot attacks by 14% .
Named Dryads Bow Of the Damsel and Damsel




Ignited III: 40.0% of harm is converted to Fire. Harm scales off base weapon stat or INT, whichever is higher.

Aroused Earth Bane: +xi% Damage to Angry Earth.
Taste of Grief



Rally IV: +fifteen.0% damage and outgoing healing while at full health.

Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)

Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns past 2.three % .
Longbow of the Cabalistic Eye




Empowered III: twoscore.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Refreshing Ward: Reduces active cooldowns by -1.5% subsequently existence hit 5 times. Does Equipt trigger off persistent harm or DoT effects
Fiery Temper




Ignited III: twoscore.0% of harm is converted to Burn. Damage scales off base weapon stat or INT, whichever is higher.
Longbow of the Eternal Dream




Empowered III: 40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
The Huntress



Empty Gem Socket:
An empty socket for a jewel.


Mortal Lifesteal: When you kill something gain four.four % wellness. ( v.0s cooldown.)
Frostfever




Empowered III: forty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Keenly Empowered:
On Disquisitional: gain fifteen% Empower 5s . (Cooldown 10s .)
Siren'south Call



Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage past fifteen % for ten seconds or until the side by side attack.

Chain Cabalistic: On hit cause a Chain Arcane attack that bounces betwixt close targets. Does not trigger off persistent damage or Impairment over time effects.

Enchanted: Calorie-free and Heavy attacks deal 8 .five % more than impairment.
Twisted Horizon




Electrified Iii: 40.0% of damage is converted to Lightning. Harm scales off base of operations weapon stat or INT, whichever is higher.

Enfeebling Poisonous substance Shot: Poison Shot's pointer also applies Weaken, reducing target's harm past 12 % for iv seconds.
Watchful Eye




Enchanted: Light and Heavy attacks deal 8 .half-dozen % more harm.

Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by 16% .
Baroness




Mortal Refreshment: When you lot impale something reduce all cooldowns by -5% . (5s cooldown.)

Vorpal: Increase +12% headshot damage.
Blighted Recurve




Electrified 3: 40.0% of damage is converted to Lightning. Harm scales off base weapon stat or INT, whichever is higher.

Cure for Rebirth




Luck: +2.3% chance at rare items from chests and monsters.
Dragonfang Recurve




Refreshing Move:
Light and Heavy attacks reduce your agile weapon cooldowns by -2.five% .

Mortal Lifesteal: When you lot kill something gain 4 .five % health. ( 5.0s cooldown.)
Dryad'due south Chosen Bow



Angry Earth Bane: +8.6% Damage to Angry World.

Enchanted: Light and Heavy attacks bargain 8 .6 % more than damage.

Penetrating Rapid Shot: Increase armor penetration of the terminal arrow of Rapid Shot attacks by 16% .
Foresight of the Elders




Empowered III: forty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is college.

Forgotten Ranger'due south Recurve




Abyssal 3: xl.0% of damage is converted to Void. Harm scales off base weapon stat or INT, whichever is college


Refreshing Ward: Reduces agile cooldowns by -1.half-dozen% subsequently being hit five times. Does Equipt trigger off persistent impairment or DoT furnishings
Gravewatcher




Mortal Refreshment: When you kill something reduce all cooldowns by -v% . (5s cooldown.)

Kind: You lot generate ten% less threat.
Herald of the Storm



Keenly Jagged: On Crit: crusade drain that deals 7% weapon damage per 2d for 10s . ( 10s cooldown.)

Refreshing: Reduces max cooldowns past 2.5% ..

Luck: +2.3% gamble at rare items from chests and monsters.
Luminous Longbow



Mortal Ability: When you lot kill something gain 15.0% Empowered for 5s. ( 5.0s cooldown.)


Angry Earth Blight: +12% Damage to Angry Earth.
Master Ranger's Maplewood Recurve




Empowered Three: 40.0% of damage is converted to Arcane. Harm scales off base of operations weapon stat or INT, whichever is higher.
Miserable Guard's Bow



Refreshing: Reduces max cooldowns by 2.v% ..

Groovy: +9.5% disquisitional chance.

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Moment of Clarity



Enchanted: Light and Heavy attacks deal 8 .six % more damage.

Luck: +ii.3% take chances at rare items from chests and monsters.
On Wings of Song



Enchanted: Light and Heavy attacks deal viii .six % more damage.

Fortifying Pelting of Arrows: Hit a target with Rain of Arrows grants Fortify on cocky, increasing damage absorption by 16% for xvi seconds.

Luck: +2.3% take chances at rare items from chests and monsters.
Overgrowth




Siphoning Blow: You gain ii.v% mana per hitting. (cooldown 10.0 Seconds). Does not trigger off persistent damage or Impairment over fourth dimension effects.
Pacifist




Keen Speed:
On Critical: gain 30% Haste 2s . (Cooldown 10.5 south.)

Luck: +2.3% chance at rare items from chests and monsters.
Patient Sentence




Refreshing Ward: Reduces agile cooldowns past -1.6% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When you kill something proceeds iv.v % health. ( 5.0s cooldown.)
Resistance of the Guardians




Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per 2nd for 10s . ( 10s cooldown.)

Mortal Refreshment: When yous impale something reduce all cooldowns by -5% . (5s cooldown.)
Ruined Hopes




Luck: +2.3% take chances at rare items from chests and monsters.

Refreshing: Reduces max cooldowns by -2.v% .
Hugger-mugger Atrocity




Empowered Three: 40.0% of damage is converted to Arcane. Impairment scales off base weapon stat or INT, whichever is higher.


Vorpal: Increase +12% headshot harm.
Sundershot




Abyssal Iii: 40.0% of impairment is converted to Void. Impairment scales off base of operations weapon stat or INT, whichever is higher

Keenly Fortified:
On Critical: proceeds x% Fortify for 3s. (Cooldown 10s.)

Keen: +9.5% critical chance.
Sylvan Grace



Angry Earth Bane: +12% Damage to Angry World.


Refreshing Ward: Reduces active cooldowns by -i.half dozen% after being hit 5 times. Does Equipt trigger off persistent harm or DoT effects
The Lookout



Mortal Lifesteal: When y'all impale something gain 4 .7 % health. ( 5.0s cooldown.)

Lifestealing: Yous gain one.iii% of your damage as wellness. Does Equipt trigger off persistent harm or DoT effects.

Luck: +two.half-dozen% chance at rare items from chests and monsters.
Longsight




Abyssal Four: 50.0% of harm is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.

Accuracy: You lot have +92% more accurateness.

Enfeebling Poison Shot: Toxicant Shot'due south arrow too applies Weaken, reducing target's impairment by 1 iv% for four seconds.
Veilpiercer




Frozen IV: 50.0% of harm is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Mortal Refreshment: When you lot kill something reduce all cooldowns by -5% . (5s cooldown.)

Keen: +11% critical chance.
Warpwood



Empty Gem Socket:
An empty socket for a gem.

Enfeebling Poisonous substance Shot: Poison Shot's pointer too applies Weaken, reducing target's damage by 14 % for 4 seconds.

Vorpal: Increase +fourteen% headshot damage.

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)
Anchor'south Marking



Empty Gem Socket:
An empty socket for a jewel.

Refreshing Ward: Reduces active cooldowns by -1.9% afterward beingness hit 5 times. Does Equipt trigger off persistent impairment or DoT furnishings

Refreshing Ward: Reduces active cooldowns past -1.ix% later being hitting 5 times. Does Equipt trigger off persistent damage or DoT furnishings
Angel's Wings



Keenly Jagged: On Crit: cause drain that deals 7% weapon damage per 2d for 10s . ( 10s cooldown.)

Chain Water ice:
On hit cause a Chain Water ice set on that bounces between shut targets. Does non trigger off persistent damage or Damage over fourth dimension effects.

Luck: +2.eight% chance at rare items from chests and monsters.
Arcane Sight




Electrified IV: 50% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is college.

Athena'southward Charge



Aroused Earth Blight: +fourteen% Damage to Angry Globe.

Kind: You generate 14% less threat.

Refreshing Ward: Reduces active cooldowns by -one.nine% after existence striking 5 times. Does Equipt trigger off persistent harm or DoT effects
Blind Justice



Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns by -two.8% .
Bloodboiled Longbow



Exhilarate IV:
+24.0% impairment when player is below 30.0% Health.

Bloodpiercer



Keenly Empowered:
On Critical: gain 15% Empower 5s . (Cooldown 10s .)

Mortal Energy:
When you kill something proceeds 14 Stamina. ( 5.0s cooldown.)

Bow of Arcane Sacrifice




Empowered Iv:
fifty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Refreshing Ward: Reduces active cooldowns by -1.9% later on being hit 5 times. Does Equipt trigger off persistent damage or DoT effects
Bow of Dark Rebirth




Mortal Refreshment: When yous impale something reduce all cooldowns by -5% . (5s cooldown.)

Refreshing Ward: Reduces active cooldowns by -1.ix% subsequently being hit five times. Does Equipt trigger off persistent damage or DoT furnishings
Bow of Proficient Fortune




Empowered IV:
fifty.0% of impairment is converted to Arcane. Impairment scales off base weapon stat or INT, whichever is higher.


Mortal Fortification: When y'all kill something gain 1 0.0% Fortify for 3.0s. ( 5.0s cooldown.)
Bow of the Crystal Palace



Mortal Lifesteal: When y'all kill something gain 4 .viii % health. ( 5.0s cooldown.)

Enchanted: Light and Heavy attacks deal 9 .5 % more than damage.

Bow of the Forest Demon



Opportunist Four:
+20.0% damage confronting targets with less than thirty.0% Wellness.

Angry Earth Bane: +14% Impairment to Angry World.

Comet's Light




Ignited IV:
50.0% of damage is converted to Fire. Impairment scales off base of operations weapon stat or INT, whichever is higher.

Keenly Jagged: On Crit: cause bleed that deals seven% weapon harm per second for 10s . ( 10s cooldown.)

Mortal Energy:
When y'all kill something proceeds 14 Stamina. ( 5.0s cooldown.)
Constellation'southward Guide




Fortifying Pelting of Arrows: Hitting a target with Rain of Arrows grants Fortify on self, increasing impairment absorption by nineteen% for 22 seconds.

Mortal Refreshment: When you impale something reduce all cooldowns by -5% . (5s cooldown.)
Crestborne




Electrified IV: 50% of harm is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Keen Speed:
On Disquisitional: gain thirty% Haste 2s . (Cooldown ten s.)

Enchanted: Light and Heavy attacks deal 9 .five % more damage.
Crow's Eye Bow




Luck: +2.8% gamble at rare items from chests and monsters.

Refreshing: Reduces max cooldowns by -2.8% .
Dark Heart



Refreshing Ward: Reduces agile cooldowns by -one.9% after existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Power: When you kill something proceeds 15.0% Empowered for 5s. ( five.0s cooldown.)

Concatenation Cabalistic: On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent harm or Damage over fourth dimension effects.
Dragon's Breath Bow




Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Enchanted: Light and Heavy attacks bargain 9 .5 % more harm.
Dreamseeker



Opportunist IV:
+20.0% impairment against targets with less than thirty.0% Health.

Refreshing: Reduces max cooldowns by -2.8% .
Stop of Tyranny



Refreshing Ward: Reduces agile cooldowns past -1.9% subsequently being hit 5 times. Does Equipt trigger off persistent damage or DoT furnishings

Keen: +11% critical adventure.

Luck: +two.viii% take chances at rare items from chests and monsters.
Eternal Suffering



Fates Design



Empowering Splinter Shot: Splinter Shot hits grant Empower, increment damage past nineteen % for 10 seconds or until the adjacent attack.

Refreshing Ward: Reduces agile cooldowns by -1.9% afterwards being hitting 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When you impale something gain 4.8 % wellness. ( 5.0s cooldown.)
Ferocity of the Impaler




Abyssal Iv: 50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.

Vorpal: Increase +xiv% headshot harm.

Chain Void: On hitting crusade a Concatenation Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
Ferret's Firey Longbow




Ignited Iv:
50.0% of damage is converted to Burn. Harm scales off base weapon stat or INT, whichever is college.

Penetrating Rapid Shot: Increase armor penetration of the concluding pointer of Rapid Shot attacks by nineteen% .
Fleshbinder'south Recurve



Refreshing: Reduces max cooldowns past -2.8% .

Empowering Splinter Shot: Splinter Shot hits grant Empower, increase impairment by 19 % for 10 seconds or until the next attack.

Keenly Jagged: On Crit: cause drain that deals vii% weapon damage per second for 10s . ( 10s cooldown.)
Forced Heir



Empty Gem Socket:
An empty socket for a precious stone.

Enchanted: Low-cal and Heavy attacks deal ix .5 % more damage.

Luck: +2.viii% take chances at rare items from chests and monsters.
Forked Tongue




Abyssal Four: l.0% of impairment is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.


Mortal Lifesteal: When you kill something gain 4 .eight % health. ( 5.0s cooldown.)
Frost Bite




Frozen Iv: 50.0% of harm is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Gilded Recurve



Refreshing: Reduces max cooldowns by -2.8% .
Hailstorm




Empowered IV:
fifty.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Heart of the Greenwoods




Arboreal IV:
fifty.0% of harm is converted to Nature. Damage scales off base weapon stat or FOC, whichever is college.


Mortal Refreshment: When you lot kill something reduce all cooldowns past -5% . (5s cooldown.)
Heartseeker




Accuracy: You have +93% more accuracy.

Mortal Lifesteal: When you kill something proceeds four .8 % wellness. ( v.0s cooldown.)
Lone Tracker'south Bow



Empty Gem Socket:
An empty socket for a gem.

Lifestealing: You gain i.4% of your damage every bit wellness. Does Equipt trigger off persistent impairment or DoT effects

Concatenation Nature: On hit cause a Chain Nature set on that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Fortifying Rain of Arrows: Hitting a target with Pelting of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.
Longbow of the Earthmother




Ignited IV:
50.0% of impairment is converted to Burn. Damage scales off base of operations weapon stat or INT, whichever is higher.
Longbow of the Rainbow Legion



Empty Precious stone Socket:
An empty socket for a gem.

Mortal Refreshment: When you impale something reduce all cooldowns by -v% . (5s cooldown.)

Lifestealing: You gain 1.four% of your harm every bit health. Does Equipt trigger off persistent impairment or DoT effects.
Longbow of the Starstone Barrows




Empowered Iv:
50.0% of damage is converted to Cabalistic. Damage scales off base weapon stat or INT, whichever is college.

Miradath, the Corrupted Vision




Abyssal IV: 50.0% of impairment is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.


Enchanted: Calorie-free and Heavy attacks bargain 9 .5 % more harm.
Mourning Low-cal




Fortifying Pelting of Arrows: Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.

Chain Arcane: On striking crusade a Chain Arcane attack that bounces between close targets. Does not trigger off persistent harm or Impairment over time furnishings.
Nature's Truth




Ignited IV:
50.0% of damage is converted to Burn. Damage scales off base of operations weapon stat or INT, whichever is college.


Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's impairment by 1 4% for four seconds.
Osilius, Longbow of the Exiled Archmage



Exhilarate 4:
+24.0% harm when role player is beneath 30.0% Health.

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.
Patience



Vorpal: Increment +14% headshot damage.


Luck: +2.8% hazard at rare items from chests and monsters.
Precision




Electrified IV: fifty% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Recurve of the Dark Gods




Abyssal IV: 50.0% of damage is converted to Void. Impairment scales off base weapon stat or INT, whichever is higher.

Enchanted: Low-cal and Heavy attacks deal nine.5 % more than damage.

Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Cherry Recurve



Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by -two.8% .

Keenly Empowered:
On Disquisitional: gain 15% Empower 5s . (Cooldown 10s .)
Shadow of the Moon




Abyssal Iv: l.0% of damage is converted to Void. Damage scales off base of operations weapon stat or INT, whichever is higher.

Penetrating Rapid Shot: Increase armor penetration of the final pointer of Rapid Shot attacks by 19% .
Silent Demise




Keenly Jagged: On Crit: cause bleed that deals vii% weapon damage per 2d for 10s . ( 10s cooldown.)

Groovy: +xi% critical risk.
Slayer's Crossbow



Barbarous IV: +12.0% impairment against targets with an active Crowd Control condition effect (Wearisome, Stun, Root.)

Lifestealing: You gain 1.4% of your damage equally health. Does Equipt trigger off persistent impairment or DoT furnishings.

Vicious: +xi% critical damage.

Vorpal: Increase +xiv% headshot damage.
Sorrow's Weep




Arboreal IV: 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is college.

Soulthief




Refreshing Ward: Reduces active cooldowns past -ane.nine% afterward existence hit 5 times. Does Equipt trigger off persistent damage or DoT effects

Mortal Lifesteal: When yous impale something gain 4.viii % health. ( 5.0s cooldown.)
Steadylimb



Enchanted: Calorie-free and Heavy attacks deal 9 .5 % more damage.

Keen: +xi% disquisitional chance.

Keen Speed:
On Critical: proceeds xxx% Haste 2s . (Cooldown 10. s.)
Stormcursed Bow




Electrified IV: 50% of harm is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.

Accuracy: You have +93% more than accuracy.

Keen: +xi% critical chance.
Swashbuckler's Trueshot




Empowered IV:
l.0% of damage is converted to Arcane. Damage scales off base of operations weapon stat or INT, whichever is higher.

Swift Arroyo



Gambit IV:
+15.0% damage while your stamina is Equipt total.

Keen Speed:
On Critical: proceeds thirty% Haste 2s . (Cooldown x.5 s.)

Mortal Refreshment: When you lot impale something reduce all cooldowns past -v% . (5s cooldown.)

Vorpal: Increase +14% headshot damage.
Terror of the Seas




Lifestealing: You gain one.4% of your damage as wellness. Does Equipt trigger off persistent impairment or DoT furnishings.

Luck: +2.viii% gamble at rare items from chests and monsters.
The Demon Lord's Bow




Abyssal IV: l.0% of harm is converted to Void. Impairment scales off base weapon stat or INT, whichever is college.
Titanic Intent




Arboreal Iv:
l.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.


Refreshing Ward: Reduces active cooldowns by -1.9% after beingness striking five times. Does Equipt trigger off persistent harm or DoT effects
Truestrike



Empty Precious stone Socket:
An empty socket for a gem.

Vorpal: Increase +14% headshot damage.

Concatenation Ice:
On hit crusade a Chain Ice attack that bounces between close targets. Does non trigger off persistent impairment or Damage over fourth dimension furnishings.

Mortal Ability: When yous kill something gain fifteen.0% Empowered for 5s. ( 5.0s cooldown.)
Warforged Compact Battlebow



Empty Precious stone Socket:
An empty socket for a precious stone.

Vicious: +11% disquisitional harm.

Keen Speed:
On Critical: gain thirty% Haste 2s . (Cooldown 10. south.)

Accuracy: You take +93% more accuracy.
Western Air current




Electrified IV: 50% of harm is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Chain Lightning:
On hitting cause a Chain Lightning set on that bounces between close targets. Does Equipt trigger off persistent damage or DoT furnishings.
Widow's Osculation



Enchanted: Light and Heavy attacks deal 9.5 % more damage.
Yeti Fur Recurve




Empowered Iv:
fifty.0% of damage is converted to Cabalistic. Damage scales off base of operations weapon stat or INT, whichever is higher.

Keenly Empowered:
On Critical: proceeds xv% Empower 5s . (Cooldown 10s .)

Luck: +2.8% chance at rare items from chests and monsters.
Herald's Signal Fire



Empty Precious stone Socket:
An empty socket for a gem.

Angry Earth Bane: +fourteen% Impairment to Angry Globe.

Refreshing Movement: Light and Heavy attacks reduce your active weapon cooldowns by -2.viii% .
Herald's Signal Fire (Legendary)




Ignited 4:
50.0% of impairment is converted to Burn down. Impairment scales off base weapon stat or INT, whichever is higher.

Concatenation Burn:
On hit cause a Chain Fire attack that bounces betwixt close targets. Does Equipt trigger off persistent damage or Damage over time effects.

Vicious: +11% critical impairment.

Keenly Empowered:
On Disquisitional: gain xv% Empower 5s . (Cooldown 10s .)
Cavern Lurker'south Defense



Enchanted: Light and Heavy attacks deal 7 .five % more than damage.

Vorpal: Increase +nine.9% headshot damage.
Ancient Heartstring



Lifestealing: You gain 1.1% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.

Mortal Lifesteal: When y'all kill something gain 4 .ii % wellness. ( 5.0s cooldown.)
Corruption Infused Longbow




Keenly Jagged: On Crit: crusade bleed that deals vii% weapon damage per 2nd for 10s . ( 10s cooldown.)

Enchanted: Low-cal and Heavy attacks bargain 8.iii % more damage.
Sight of the Angry Globe



Refreshing Motility: Light and Heavy attacks reduce your active weapon cooldowns by -ii.iv% .

Enchanted: Lite and Heavy attacks deal 8.5 % more than harm.

Enfeebling Poison Shot: Toxicant Shot'southward arrow also applies Weaken, reducing target's harm by 12 % for four seconds.
Tempest'southward Phone call




Electrified IV: 50% of harm is converted to Lightning. Harm scales off base of operations weapon stat or INT, whichever is higher.

Chain Lightning:
On hit cause a Chain Lightning assault that bounces between shut targets. Does Equipt trigger off persistent damage or DoT furnishings.

Enchanted: Low-cal and Heavy attacks deal eight.6 % more harm.
Bow of the Enchantress




Empowered Iv:
l.0% of damage is converted to Arcane. Harm scales off base weapon stat or INT, whichever is higher.

Enchanted: Light and Heavy attacks deal viii.6 % more damage.

Barbarous: +9.5% critical damage.
Creeping Recurve



Savage Iv: +12.0% damage against targets with an active Crowd Control status result (Slow, Stun, Root.)

Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s . ( 10s cooldown.)

Chain Nature: On hit cause a Concatenation Nature attack that bounces betwixt close targets. Does not trigger off persistent damage or Damage over time effects.

Corking: +11% critical chance.
Inherent Truth



Rally Iv: +xv.0% damage and approachable healing while at full health

Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8 % .

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.

Refreshing: Reduces max cooldowns by 2.8% .
Lazarus Bow



Cruel IV: +12.0% damage against targets with an active Oversupply Control condition effect (Slow, Stun, Root.)

Smashing: +11% critical hazard.

Enchanted: Light and Heavy attacks deal 9 .5 % more harm.

Barbarous: +11% critical damage.
Regent's Bow


Of The Ranger

Empty Jewel Slot: An empty socket for a gem.

Treated Woods Bow

Adventurer's Bow


Lacquered Woods Bow

Amrine Temple Bow (Uncommon)


Obelisk Guard Bow (Uncommon)


Wyrdwood Bow

Deepwatcher Bow (Uncommon)


Shipyard Lookout Bow (Uncommon)


Edenbow



Empty Gem Slot: An empty socket for a gem.

Regent'south Bow (T5)




Ignited III: 40% of damage is converted to Fire. Harm scales off base weapon stat or INT, whichever is higher.


Luck: +2.six% risk at rare items from chests and monsters.

Mortal Lifesteal: When you impale something gain 4.vii% health. (5s cooldown)
Torrent




Electrified Three: twoscore% of damage is converted to Lightning. Impairment scales off base weapon stat or INT, whichever is higher.


Empowering Splinter Shot: Splint Shot hits grant Empower, increase damage past eighteen% for 10 seconds or until the next attack.
Ironwood Bow

Lazarus Watcher Bow (Uncommon)


Garden Keeper Bow (Uncommon)


Abandoned Bow

Amrine Temple Bow

Ancestral Bow

Aboriginal Bow (T2)

Ancient Bow (T3)

Ancient Bow (T4)

Ancient Bow (T5)

Bondsman's Flatbow





Breach Closer'southward Bow



Exhilarate IV: +24% damage when histrion is below thirty% Wellness.
Buccaneer'southward Flatbow




Corsair'south Flatbow





Crystalline Bow

Deepwatcher Bow

Defiled Bow (T2)

Defiled Bow (T3)

Defiled Bow

Defiled Bow

Defiled Bow

Defiled Bow

Desecrated Bow

Desecrated Bow

Doomsinger'south Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by nineteen% for 10 seconds or until the next attack.
Dryad Bow

Fanatic'south Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment past xix% for ten seconds or until the next attack.
Flatbow (T2)

Flatbow (T3)

Flatbow (T4)

Flatbow (T5)

Forsaken Bow (T2)

Forsaken Bow (T3)

Forsaken Bow (T4)

Forsaken Bow (T5)

Garden Keeper Bow

Graverobber'southward Flatbow





Guardian's Flatbow





Harbinger's Flatbow





Invasion Bow



Opportunist Iv: +xx% impairment against targets with less than 30% Health.
Iron Briar

Lazarus Watcher Bow

Lost Siren's Bow



Opportunist Four: +20% damage against targets with less than 30% Health.
Mistwalker's Flatbow





Obelisk Guard Bow

Ophan's Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage past xix% for 10 seconds or until the next assault.
Primeval Bow (T2)

Primeval Bow (T3)

Primeval Bow (T4)

Earliest Bow (T5)

Primordial Bow


Cruel: +11% critical damage.
Ragebearer'southward Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment by 19% for 10 seconds or until the next assail.
Shadowbringer's Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increment impairment past sixteen% for 10 seconds or until the side by side assail.
Shipyard Sentinel Bow

Soaked Bow (T2)

Soaked Bow (T3)

Soaked Bow (T4)

Soaked Bow (T5)

Waterlogged Bow

Wraith Hunter'due south Flatbow





Empowering Splinter Shot: Splinter Shot hits grant Empower, increase impairment by 19% for 10 seconds or until the adjacent assault.
Marauder Initiate'southward Bow



Syndicate Initiate's Bow



Covenant Initiate'southward Bow



Marauder Groundbreaker's Bow




Refreshing Ward: Reduces agile cooldowns by 1.1% later being hit v times. Does non trigger off persistent damage or DoT effects.
Syndicate Chronicler's Bow




Enchanted: Light and Heavy attacks deal seven.0% more damage.
Covenant Defender's Bow




Mortal Refreshment: When you kill something reduce all cooldowns by -v.1%. (5s cooldown)
Marauder Sunderer'south Bow (Rare)




Refreshing Ward: Reduces active cooldowns past 1.3% after being hitting five times. Does not trigger off persistent damage or DoT effects.
Syndicate Exemplar'southward Bow (Rare)




Enchanted: Calorie-free and Heavy attacks deal vii.vii% more harm.
Covenant Templar's Bow (Rare)




Mortal Refreshment: When you kill something reduce all cooldowns by -5.ane%. (5s cooldown)
Marauder Sunderer's Bow




Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.

Lifestealing: You gain 1.two% of your impairment as health. Does not trigger off persistent damage or DoT furnishings.
Syndicate Exemplar's Bow




Enchanted: Low-cal and Heavy attacks deal 8.4% more harm.

Not bad: +9.ane% critical chance.
Covenant Templar's Bow




Mortal Refreshment: When yous kill something reduce all cooldowns by -v.two%. (5s cooldown)

Mortal Energy: When you kill something gain 11.7 Stamina.
Marauder Commander'south Bow




Refreshing Ward: Reduces active cooldowns by 1.vii% after being hit 5 times. Does not trigger off persistent damage or DoT effects.

Lifestealing: You gain i.three% of your harm as health. Does not trigger off persistent damage or DoT effects.
Syndicate Alchemist's Bow




Enchanted: Light and Heavy attacks deal 8.nine% more damage.

Neat: +10% critical risk.
Covenant Adjudicator'southward Bow




Mortal Refreshment: When you lot kill something reduce all cooldowns by -v.2%. (5s cooldown)

Mortal Energy: When yous kill something gain 12.7 Stamina.
Bow of Navarona
86 Thrust Damage
86 Fire Harm
19 Dexterity
9 Intelligence
Ignited IV: l% of impairment is converted to Fire. Damage scales off base weapon stat or INT, whichever is college.
Energizing Evade Shot: Gain 17 Stamina after hitting a target with Evade Shot.
Mortal Lifesteal: When yous kill something gain four.vii% health. (5s cooldown)
Blackguard'southward Bow
187 Thrust Damage
31 Dexterity
Empty Gem Socket: An empty socket for a gem.
Plagued Crits: Critical strikes against targets beneath l% health inflict affliction for 6s, reducing healing effectiveness on the target by 24%.
Groovy: +12% critical chance.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
New World The Huntress Bow,
Source: https://newworld.wiki.fextralife.com/Bows
Posted by: leakenatithem.blogspot.com
0 Response to "New World The Huntress Bow"
Post a Comment